AI Insights · Timothy · April 2022
Top 5 Superhero Games on iOS in Latin America for Q1 2022
Explore the performance of the top 5 superhero games on iOS in Latin America during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 superhero games on iOS in Latin America showcased varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Marvel Contest of Champions saw a rollercoaster in weekly revenue, peaking at approximately $46.9K in early February and ending the quarter with around $35K. Weekly downloads fluctuated, starting at about 12.9K and experiencing a dip mid-quarter before rising to 5.6K by the end of March. Active users showed a general decline, beginning at 42.2K and dropping to around 31.2K.
Miraculous Ladybug & Cat Noir maintained a relatively stable weekly revenue, hovering around $1.7K throughout the quarter. Downloads saw a significant spike in late January, reaching 6.6K, and then stabilized around 3.6K towards the end of March. Active users increased from 30.3K in early January to a peak of 39.4K by the end of the month, before settling at approximately 30K at the end of the quarter.
MARVEL Future Revolution experienced a decrease in weekly revenue, starting at $2.4K and ending at around $743. Weekly downloads also showed a downward trend, beginning at 6.2K and closing the quarter at roughly 1.4K. Active users followed a similar pattern, declining from 15.7K to about 7.1K over the three months.
Super Rope Hero - Crime City had minimal weekly revenue, with a notable increase to $62 in the last week of March. Downloads fluctuated slightly, beginning at 2.6K and ending the quarter at 1.8K. Active users showed a declining trend, starting at 6.5K and decreasing to approximately 5.8K by the end of March.
The Superhero League had low weekly revenue, peaking modestly at $65 in early January. Weekly downloads experienced a slight decline, starting at 3.9K and ending at around 2.5K. Active users also decreased from 16.7K to about 13.1K over the quarter.
For more detailed insights and data, visit Sensor Tower.